Gamification & Research Games

Game-based and playful research methods.

Reversing Pokémon Go: Designing from the start with the finish line in mind Video & Slides Reversing Pokémon Go: Designing from the start with the finish line in mind What if we reversed Pokemon Go? Let’s say we took all the outcomes and behaviours that Pokemon Go… 8 December 2016 Research Innovation – 2017 Event Research Innovation – 2017 Wednesday 7 December, 2016 2 sessions Access all slides and recordings from this event via our Play Again page.… 7 December 2016 Altered Reality – The Suspension of Disbelief in Research Games Video & Slides Altered Reality – The Suspension of Disbelief in Research Games Betty Adamou from Research Through Gaming shows how and why Games and Gamification can help market research via… 9 June 2016 Altered Realities Event Altered Realities Thursday 9 June, 2016  2 sessions Access all slides and recordings from this event via our Play Again… 9 June 2016 The Gargantuan Differences Between Games & Gamification For Online Research Video & Slides The Gargantuan Differences Between Games & Gamification For Online Research 25 September 2015 Life on the Cutting Edge of NewMR Event Life on the Cutting Edge of NewMR Webinar, Tuesday 22 September, 2015 2 Sessions Americas (North, South, and Central) 10am Seattle (midday Chicago, 1pm New… 22 September 2015 Online Surveys & Digital Games: How alike we really are, and how we can harness a gamer-style of engagement  for better data quality Video & Slides Online Surveys & Digital Games: How alike we really are, and how we can harness a gamer-style of engagement for better data quality 30 November 2014 Festival of #NewMR Event Festival of #NewMR Monday 1st December – Friday 5th December The Festival is back for its fifth year. Most of the… 1 December 2014 – 5 December 2014 Introduction to Gamification Video & Slides Introduction to Gamification 17 July 2014 “Serious Games” has a place in future MR-it will ensure respondent engagement, focus and therefore validity,and help with panelist retention. It will also increase participation from the elusive 18-24 year olds! Video & Slides “Serious Games” has a place in future MR-it will ensure respondent engagement, focus and therefore validity,and help with panelist retention. It will also increase participation from the elusive 18-24 year olds! 17 July 2014 Identity, Trust, Reach & Reward: the Evans Finch Social Media Challenges Slides Identity, Trust, Reach & Reward: the Evans Finch Social Media Challenges 17 July 2014 Let’s all play the game Slides Let’s all play the game 17 July 2014

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